![]() ![]() Lab diving heart piece can now be obtained at all times.Warp songs and Farore’s Wind can now be used inside Gerudo Training Grounds and Ganon’s Castle.Song of Storms cooldown is removed, additionally it can be used in every ambient.Burning Kakariko cutscene now starts by entering Kakariko from any entrance instead of only the main one.Default Z-targeting is automatically set to HOLD by default.Biggoron has you wait 2 days instead of 3 to forge the Biggoron Sword.Fishing made easier by guaranteeing biting, but keeps the fish size RNG from the original game.Bombchu Bowling prizes now appear in fixed order instead of random (Rotation being: piece of heart, purple rupee, bomb bag capacity upgrade, bombs).The bunny hood now works like in Majora’s Mask boosting movement speed when worn.Farore’s Wind does not get dispelled through time travel and can be used independently by child and adult Link.An icon will appear over the rupee count when in proximity of a hidden grotto. Stone of Agony now works even without rumble. ![]() Rupee color of the rupee count indicator now changes in color to reflect the wallet upgrade possessed.D-PAD can be used to quickly access ocarina and iron/hover boots.This is similar to what happens in Majora’s Mask spider houses. Collecting Gold Skulltulla Tokens no longer freezes the player but allows it to continue moving.Properly center the “Navi” text in the C-Up button.Fixed graves behaviour like in subsequent versions.Text revamp, restored and revised based on subsequent releases of Ocarina of Time.Text speed now goes 2 times as fast as the original, matching Majora’s Mask and Ocarina of Time 3D.NB: Use an Ocarina of Time US 1.0 ROM for patching. Adult Link 3D model made by SkilarBabcock, with permission to use for this project: ) ( NOTE: For a full list of the Credits per-dev, please check the ReadMe. On emulator Mupen based emulators will set this automatically, Project 64 will require you to set the particular game to have 8 MB of RAM instead of the default 4 MB to simulate this, and there are tricks to making it work on the Virtual Console that are beyond the scope of this release text.This hack aims at improving the original experience of Ocarina of Time by adding some QoL improvements by applying the ASM patches provided by the Ocarina of Time Randomizer project by Roman971 and its contributors. Be further aware that this randomizer requires the Expansion Pak for the N64. Be aware that if you want to play on anything other than genuine N64 hardware, you'll need to use the "Compress patched Rom" checkbox and play with the file with -comp in its name. For those who find that intimidating who have a Windows computer, I have prepared a simple installer that should hopefully just work without too much fuss. The general idea here is that items (including Ocarina songs, Spiritual Stones, and Medallions) are randomized into many new places the world itself should maintain its original geography, but having different combinations of items at different times could really mix things up for you.Īt its core this program is a Python script, and the computer literate can just run that as they might expect using the newest version of Python 3. To play you'll need an English OoT v1.0 ROM, fairly detailed knowledge of the original game, and an open mind to many diverse and interesting possibilities in navigating the vast and random world of Hyrule. Welcome to the first official release of the randomizer for The Legend of Zelda: Ocarina of Time! As the first release we can't really do a changelog, but the readme should have an overwhelmingly exhaustive list of features, current limitations, and other such dynamics. Please choose which is most appropriate for you: We now have executables built for different operating systems. I encourage anyone who has questions about this release or about the randomizer in general to join our discord! The link is below: TestRunner's fork was the core of most of what's here, mzxrules implemented the underlying guts of Master Quest, wulfy did some critical ROM hacking to both the pause and main menu, Grant Man has improved the compressor massively and did most of the work with the bundle, r0bd0g significantly overhauled a lot of the logic, and many, many other contributors made miscellaneous submissions. The GUI is overhauled to include way more total settings.Ĭredit for work on this release goes out to many devs this has been a huge collaborative effort. The changes are overwhelming in number but here are the high points: This update is primarily about combining the work from TestRunner's fork into the main program. Here is the Ocarina of Time Randomizer 3.0, the second major update to the program.
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