These blocks will snap in place together and nest within each other, permitting the creation of advanced logic from basic components. Rather, available actions are dragged and dropped from a palette of "code blocks". The concept of Design Mode as a form of end-user development originated with MIT's Scratch computer language learning environment and was used with permission for Stencyl.Īs it is a visual programming language, Design Mode users are not required to learn or type out a particular programming language, nor must they concern themselves with syntax. Alternatively, Design Mode is a GUI that allows users to create modular game logic for actors and scenes using a visual programming language. Using Code Mode for a behavior permits the user to program logic in traditional textual form and optionally open the code in an external editor. When creating a new behavior, the option is presented to create it either in Code Mode or Design Mode. A library of common behaviors is included with Stencyl to reduce the need to recreate common game behaviors, and several game "kits" provide functional starting points for common 2D game genres. The Scene Designer is used to create and edit levels and game states (Scenes) by using actors, tilesets, and behaviors.Īdditional tools permit the user to import images for use as foregrounds and backgrounds in scenes, import and edit fonts, import sounds and music files ( MP3 and OGG are supported, depending on the export target), and alter game settings such as player controls and game resolution.The Actor Editor is used to create and edit game entities (Actors) and their settings, including behaviors, physics, and animations.The Tileset Editor is used to import and edit tilesets, including their collision shapes, appearance, and animations.The Behavior Editor is used to create and edit code and game logic in modular pieces known as behaviors and events.The application includes several modules used to accomplish the necessary tasks to create games with the software. Starting in version 3.0, projects in Stencyl use the Haxe programming language and OpenFL game framework to allow a flexible, write once, run anywhere style of game creation. Physics and collisions are managed by Box2D, which can be selectively or completely disabled to decrease any potential performance impact for games that don't require full physics simulation. Games created in Stencyl can be exported to the web via Adobe Flash Player or HTML5, and to personal computers as executable games, as well as onto various mobile devices as iOS and Android applications. The software was originally called "StencylWorks" while in development and for the initial release but was later shortened to just "Stencyl". The software is available for free, with select publishing options available for purchase. Stencyl is a video game development tool that allows users to create 2D video games for computers, mobile devices, and the web. Proprietary commercial software (tool) / MIT License (engine)
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